Zool 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1993
Developer: The Warp Factory
Publisher: Gremlin Graphics Software Ltd.
Players: 1 or 2
Relationship: Sequel to Zool: Ninja of the \'\'Nth\'\' Dimension. Also available for CD32.
Hardware: OCS, ECS
Conversions: Atari Jaguar, MS-DOS
Disks: 2
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The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. 

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
 
http://www.mobygames.com/game/amiga/zool-2
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CHEATS:

Enter one of the following codes when the "Press
Fire For Options" message appears to activate the corresponding
cheat function.

Effect: Code

Press [Return] for level skip: BUMBLEBEE
10 lives: CREAMOLA
20 lives: VISION
Invincibility: TOUGHGUY
Unlimited time: OLDENEMY
99 items collected: ALCENTO
Unlimited smart bombs: KICKASS
Bonus level on every stage: NAPOLEON
Stop ball on the bonus level: MARROBONE
Start at level two: SESAME
Start at level three: RONSON
Start at level four: FUNKYTUT
Start at level five: HISSTERIA
Start at level six: 7SLURP
Start at level seven: PLUNGER
Unknown: WARPMODE
